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The Cathedral and the Bazaar... which model is best for Enterprise2.0... Startups... Project Management... 20101128 16:42

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The Cathedral and the Bazaar...
  • Which model is best for Enterprise2.0... Startups... Project Management...

"The Cathedral and the Bazaar" went public first in 1997...

  • Still today, are there not many software development who do not follow "The Cathedral and the Bazaar" methods?
  • Have "The Cathedral and the Bazaar" methods been widely spread outside of software?
  • Do you know good or bad uses of "The Cathedral and the Bazaar"? in different sectors?
  • Do Enterprise2.0 today follow "The Cathedral and the Bazaar" principles?
  • semantic mediawiki combines the best of the two worlds: Cathedral plus Bazaar, isn't it...

Here are some more informations for you to think about and links to enter Diwiki conversations

180px-Catedral_Santiago060305_050.jpg 180px-Golden_Computer_Arcade.jpg

The Cathedral and the Bazaar (abbreviated CatB) is an essay by Eric S. Raymond on software engineering methods, based on his observations of the Linux kernel development process and his experiences managing an open source project, fetchmail. It examines the struggle between top-down and bottom-up design. It was first presented by the author at the Linux Kongress on May 27, 1997 in Würzburg and was published as part of a book of the same name in 1999. ... "Given enough eyeballs, all bugs are shallow" (which he terms Linus's Law): the more widely available the source code is for public testing, scrutiny, and experimentation, the more rapidly all forms of bugs will be discovered. ... There are 19 guidelines for creating good open source software listed in his essay:

  1. Every good work of software starts by scratching a developer's personal itch.
  2. Good programmers know what to write. Great ones know what to rewrite (and reuse).
  3. Plan to throw one away; you will, anyhow.
  4. If you have the right attitude, interesting problems will find you.
  5. When you lose interest in a program, your last duty to it is to hand it off to a competent successor.
  6. Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging.
  7. Release early, release often. And listen to your customers.
  8. Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone.
  9. Smart data structures and dumb code works a lot better than the other way around.
  10. If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource.
  11. The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better.
  12. Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong.
  13. Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away.
  14. Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected.
  15. When writing gateway software of any kind, take pains to disturb the data stream as little as possible—and never throw away information unless the recipient forces you to!
  16. When your language is nowhere near Turing completeness, syntactic sugar can be your friend.
  17. A security system is only as secure as its secret. Beware of pseudo-secrets.
  18. To solve an interesting problem, start by finding a problem that is interesting to you.
  19. Provided the development coordinator has a communications medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one.

... More at http://en.wikipedia.org/wiki/The_Cathedral_and_the_Bazaar

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